Very good idea. Anomolies will still occasionally happen (like they can with CPN points scoring) but this makes them unlikely to occur and also difficult to spot when they do occur.gpraceman wrote:This problem could be lessened if there was a minimum number of common opponents in order to apply this rule. Maybe common opponents >= number of lanes.
Tiebreaker Scenario
Re: Tiebreaker Scenario
- gpraceman
- Site Admin
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- Location: Highlands Ranch, CO
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Re: Tiebreaker Scenario
Well, to summarize so far, a revised set of tiebreaker rules would be.
Times
1. Number of points based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule
4. Best cumulative results (if not scoring by cumulative time already)
5. Most consistant (least std deviation)
6. Single fastest time (if not scoring by single fastest time already)
Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule
3. Best cumulative results (if a timer used)
4. Single fastest time (if a timer used)
------------------------------------------------------------------------------------
I'd probably boil these down to just the ones below.
Times
1. Number of points, based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule
Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule
If there is still a tie after these, then a tiebreaker round is necessary.
Times
1. Number of points based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule
4. Best cumulative results (if not scoring by cumulative time already)
5. Most consistant (least std deviation)
6. Single fastest time (if not scoring by single fastest time already)
Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule
3. Best cumulative results (if a timer used)
4. Single fastest time (if a timer used)
------------------------------------------------------------------------------------
I'd probably boil these down to just the ones below.
Times
1. Number of points, based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule
Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule
If there is still a tie after these, then a tiebreaker round is necessary.
Randy Lisano
Romans 5:8
Awana Grand Prix and Pinewood Derby racing - Where a child, an adult and a small block of wood combine for a lot of fun and memories.
Romans 5:8
Awana Grand Prix and Pinewood Derby racing - Where a child, an adult and a small block of wood combine for a lot of fun and memories.
- Old Guy Chuck
- Apprentice
- Posts: 17
- Joined: Sun Oct 22, 2006 12:41 am
- Location: Coon Rapids, MN
Re: Tiebreaker Scenario
Wow! are ties really a big issue out there? I can't think of a time where we ever had a tie using a timer accurate to .0001. For other judging methods, I can understand it.
Chuck Sylvester
http://www.abunchofoldguysandatrack.com/
Chuck Sylvester
http://www.abunchofoldguysandatrack.com/