Tiebreaker Scenario

Discussions on race planning, preparations and how to run a "fair" and fun race.
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Cory
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Re: Tiebreaker Scenario

Post by Cory »

gpraceman wrote:This problem could be lessened if there was a minimum number of common opponents in order to apply this rule. Maybe common opponents >= number of lanes.
Very good idea. Anomolies will still occasionally happen (like they can with CPN points scoring) but this makes them unlikely to occur and also difficult to spot when they do occur.
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gpraceman
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Re: Tiebreaker Scenario

Post by gpraceman »

Well, to summarize so far, a revised set of tiebreaker rules would be.

Times
1. Number of points based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule
4. Best cumulative results (if not scoring by cumulative time already)
5. Most consistant (least std deviation)
6. Single fastest time (if not scoring by single fastest time already)

Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule
3. Best cumulative results (if a timer used)
4. Single fastest time (if a timer used)

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I'd probably boil these down to just the ones below.

Times
1. Number of points, based on finish order
2. Best results against common opponents (numComOpp >= numLanes)
3. Strength of schedule

Points
1. Best results against common opponents (numComOpp >= numLanes)
2. Strength of schedule

If there is still a tie after these, then a tiebreaker round is necessary.
Randy Lisano
Romans 5:8

Awana Grand Prix and Pinewood Derby racing - Where a child, an adult and a small block of wood combine for a lot of fun and memories.
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Old Guy Chuck
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Re: Tiebreaker Scenario

Post by Old Guy Chuck »

Wow! are ties really a big issue out there? I can't think of a time where we ever had a tie using a timer accurate to .0001. For other judging methods, I can understand it.

Chuck Sylvester
http://www.abunchofoldguysandatrack.com/
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